Photos

Warm candlelight in a timber workshop. Behind a table of books, scrolls and a lantern, a gray-haired, bearded man in a dark waistcoat holds out his hands as he talks. Facing him with their backs to the viewer are a woman with a blond ponytail in a leather vest and a man in a dark coat with an ornate shoulder plate and a huge sword on his back. Drawings of airships hang on the walls, a pair of fabric glider wings and mechanical parts sit at left, and glass flasks stand at right. No game interface is shown. A greenish fog over a ruined stronghold. Low stone walls fill the left foreground. Two tall towers, one with faint red light in its broken windows, stand behind three ornate spiral pillars of dark metal, each crowned with a ring-shaped sphere, one glowing green. A round carved disc is set into the wet ground between them, and a small pointed tower and dark woods stand in the distance. No game interface is shown. A misty flooded clearing among ruined stone temples and tall trees. A huge upright monster with golden scales, long clawed arms and a spiked head rears up at center, a bright starburst of light on its chest. Below it a fighter in a red coat and a dark wide-brimmed hat lunges low, another fighter leaps at left in a sheet of splashing water, and a third stands at right. Blue light streaks across the water. No game interface is shown. A motion-blurred image. At left a dragon with ridged horns, open jaws and bronze scales lunges through a wall of orange fire over broken wooden beams and rooftops. At upper right a small figure hangs beneath a glider with two long, narrow striped wings against a cloudy blue sky. No game interface is shown. Thick amber fog almost hides a hillside. Silhouettes of broken, roofless houses stand at left beside a bare tree, the small bright sun shows through the haze at center, a tall wooden frame stands at right, and splintered fence posts and a rack of spears or poles fill the foreground. No game interface is shown. A smoky stone hall lit by fire. Iron cages hang from the ceiling. At center a huge, swollen monster with several snarling heads, glowing green eyes and a round shield-like plate strapped to its belly towers over a fighter in black armor who leaps at it with a large wing-shaped blade. Thin dark figures with burning yellow eyes run in from both sides, one reaching forward with clawed hands at right. Fires burn along the walls. No game interface is shown. A dry canyon of columnar gray rock. On the clifftop at left stand towers topped with large spiked, horn-like sculptures, wooden scaffolds and red and orange flags. The rocky ground in the foreground is lit by a low sun shining between the cliffs at right, where a burning torch stands. Bare thorny bushes grow among the stones. No game interface is shown. A foggy meadow ringed by tall pines. In the center foreground a figure in a white hooded robe with dark straps runs forward through long grass, a long sword in his right hand trailing behind. Ahead, about ten pale green, glowing, translucent humanoid figures with raised arms come over a low rise among broken wooden debris and a dead tree. No game interface is shown. A dense forest with drooping willow branches. At left a woman with dark hair in a feathered cloak draws a wooden bow, a glowing arrow nocked. At center a woman in a white dress swings a staff with a glowing blue tip, a large man in a dark coat stands at right, and another fighter crouches behind. Before them towers a giant in heavy carved armor raising a massive war hammer, an explosion of orange fire at its head. No game interface is shown. Night in a misty swamp under a bright moon. Four figures run through shallow water and white flowers toward a hulking armored creature at center with a glowing orange core, as jagged lightning bolts strike it. Ruined temple buildings with heavy tiled roofs stand on both sides, and tall trees and mountains loom behind. No game interface is shown. Bright daylight over a camp of wooden buildings. A tall log watchtower with a curved tiled roof rises at center, and sun-bleached canvas sheets hang from ropes between tall poles. A blond man in a green tabard over mail stands on a plank floor in the foreground; another guard in green stands at left, and a row of guards in green holding spears waits at right beside thatched huts. Trees and rocky hills stand behind. No game interface is shown. Soft early light in a hazy wetland. Weathered planks of a boardwalk fill the foreground with two posts sticking up, and green water with reeds and floating weed spreads beyond. Twisted, leaning trees stand on the banks at left and center, a crumbling square tower and broken walls stand at right beside a willow, and a pale rocky cliff rises in the mist behind. No game interface is shown. Low sun and pink clouds over a pond covered in lily pads. At right, a tall weathered palace of tan stone with red columns, arched windows and a golden dome topped by a spire; a large round bronze ornament sits on a terrace. Stone stairs lead up from the water, a small arched pavilion stands in the pond at left, and rocky hills with pine trees line the horizon. No game interface is shown. Key art. Sunlit jungle valley framed by a vine-covered stone arch at left and a ruined wall at right, with two huge broken columns leaning across the sky. In the foreground four figures stand on mossy rocks with their backs to the viewer: a man in dark armor with a long red cape at center, a woman in a long pale blue coat holding a glowing staff at left, an archer behind her, and a broad man in a dark coat holding a big axe at right. Waterfalls, green cliffs and a castle on a distant mountain fill the background. The words ArcheAge Chronicles stand in large bronze letters in the sky.

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